![]() ![]() ![]() Exploration is rewarded with materials that can be used to craft items such as lock picks and crowbars to open paths forward. This is key to solving the puzzles within. On his journey to steal a book’s item, Etienne can get to know said book’s characters. The book world is also where there is the most to do. The view switches from first-person to an isometric top-down perspective, a stark difference between the two realities that tells the player where they are. There are six books in The Bookwalker: Thief of Tales, each with its own beautifully presented environment and very different aesthetics. While I enjoyed the world building of the real world, the book world was the main attraction. It’s here that you meet your companion, Roderick, who guides you through the first book and becomes Etienne’s sounding board. It doesn’t take long for Etienne to be contacted by a shadowy figure that wants him to enter books and steal fictional items. From the neighbours to the mail Etienne receives, it all weaves together to paint a graphic picture. Exploring the block of flats he lives in fleshes out his life and shows how this world treats those that have been sentenced to writer’s block. They don’t feel as action packed as the book world, but they are integral to telling Etienne’s story. At first glance there’s not a lot to do in the real-world sections. ![]()
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